

Map "scale" (enemy count, complexity, etc) also has no affect on bandwidth, due to netgames in ZDoom only needing to send player control data.

ZDoom's advantage, however, is its low bandwidth usage (averaging 300 bytes per second per node) and lack of the "host-advantage" phenomena (the networking is lock-step). The game state is tracked on a peer-to-peer system, unlike the csDoom derivatives or Zandronum, which are much better suited to larger-scale games because of their focus on client-server architecture.
