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Brutal doom v21 beta online co-op server
Brutal doom v21 beta online co-op server







  • The first command line tells the computer to host two nodes (itself and one other), warp immediately to MAP01, and set the skill level to Ultra-Violence.
  • A sample set of command lines follows:įor more commands, see Command line parameters and CVars. Multiplayer games must be started either from the command line or from a launcher of some sort.

    brutal doom v21 beta online co-op server

    Map "scale" (enemy count, complexity, etc) also has no affect on bandwidth, due to netgames in ZDoom only needing to send player control data.

    brutal doom v21 beta online co-op server

    ZDoom's advantage, however, is its low bandwidth usage (averaging 300 bytes per second per node) and lack of the "host-advantage" phenomena (the networking is lock-step). The game state is tracked on a peer-to-peer system, unlike the csDoom derivatives or Zandronum, which are much better suited to larger-scale games because of their focus on client-server architecture.









    Brutal doom v21 beta online co-op server